Spatial commerce

Your furniture, ready for Apple Vision Pro and AR headsets

Spatial computing is moving into living rooms: Apple Vision Pro and Android XR headsets like Samsung Galaxy XR browse the same web your shoppers use today. Because every Augmenta product page is built on open web standards (GLB + USDZ), the 3D viewer and AR placement already work on these headsets — no app, no rebuild, no extra files.

One page covers phones and headsets

The hosted page uses the browser's native 3D capabilities everywhere: AR Quick Look on iPhone and iPad, Scene Viewer and WebXR on Android, Safari on Apple Vision Pro, and Chrome with WebXR on Android XR headsets. Shoppers on any of them open the same link and see the same true-to-scale product.

Why headset shoppers matter for furniture

Furniture is the flagship shopping category for spatial computing: big-ticket, size-sensitive purchases are exactly what a headset previews best. Headset owners are early adopters with high purchase intent — and very few stores can serve them today. A store whose catalog already works there stands out.

No extra work on your side

You send the same product photos and dimensions as for any Augmenta page. The pipeline produces web (GLB) and Apple (USDZ) assets that phones and headsets both understand, and as spatial web standards evolve, the hosting is upgraded platform-side — your pages simply inherit it.

Live demo

Try a live 3D model

Open the full demo →
3D model — Luma Chair

FAQ

What store owners usually ask

Does my store need a Vision Pro app?

No. Safari on visionOS opens the hosted product page like any website, and the 3D model opens in Apple's native viewer from the same USDZ file iPhones use.

Which headsets are supported?

Apple Vision Pro (Safari) and Android XR headsets running Chrome, such as Samsung Galaxy XR — alongside every AR-capable iPhone, iPad, and Android phone.

Do I pay extra for headset support?

No. It is the same page and the same files — headset compatibility is included in every published product.

Is AR different on a headset than on a phone?

The model and its real-world dimensions are identical. A phone shows the product through the camera; a headset renders it with stereoscopic depth, which makes scale and materials even easier to judge.

Explore the full guide set

Start with one product.

Show shoppers what the product looks like in their room, then track whether they return to your store.

Show my products in their room